Course Duration

The course will course will run for 2 academic years (4 semesters)

  • 24 contact hours per unit and an average of 7 units per semester
  • Class hours 8.30am – 10.30am; 11.00am – 1.00pm; 2.00pm – 4.00pm
    • Mode of study:       Full time – 5 semester
    • Intakes:                    January, May, September
    • Campus:                   Aqua Office Suites, Ngara Nairobi
    • Fees:                          Ksh 90,000 per Term

Our programme in Animation and Motion Graphics is based on feedback from industry experts and covers essential skills and software, industry requirements and portfolio development. This course offers all you need to start your career as an animator, motion graphic designer or concept artist

The programme revolves around current industry practices, and is taught by a team of highly qualified and experienced professionals using software packages such as Autodesk Maya, Adobe After Effects, Flash, Photoshop, Illustrator, Premiere Pro and Dreamweaver. You will gain hands-on experience in areas such as animation (2D and 3D) and motion graphic design, using industry-standard computer systems

Earn Credentials Recognized By Employers Worldwide

BIMS students gain a competitive edge over their peers by earning Adobe Certified Associate (ACA) certifications in:

  • Visual Communications using Adobe Photoshop®
  • Rich Media Communications using Adobe Animate®
  • Video Communications using Adobe Premiere®Pro
  • Graphic Design & Illustration using Adobe Illustrator®

BIMS instructors prepare students to successfully pass these exams through a project-based curriculum that leverages Adobe Education learning resources, practice tests, and real-world applications.

To learn more about the certification exam visit:


Semester 1

  1. Fundamentals of Drawing
  2. Fundamentals of Drawing
  3. Adobe Illustrator
  4. Adobe Photoshop
  5. Video Editing (Adobe Premiere)
  6. Camera Operations
  7. 2D Animation
  8. Scriptwriting for Film
  9. Storyboarding
  10. Intro to Animation

Semester 2

  1. Intro to Character Animation
  2. Intro to Character Animation
  3. Intro to Modelling
  4. Intro to Materials
  5. Intro to Lighting
  6. Intro to Rendering
  7. Pre-Production (Animatics)
  8. Digital Illustration
  9. Sound for Film

Semester 3

  1. Intro to Character Modelling
  2. Intro to Character Modelling
  3. Intro to Mudbox
  4. Intermediate Texturing & Rendering
  5. 3D Lighting
  6. Intermediate 2D Animation
  7. Fundamentals of Motion Graphics

Semester 4

  1. Intermediate Character Animation
  2. Intro to Character Rigging
  3. Dynamics and Special Effects
  4. Compositing (After Effects)
  5. Advanced Texturing
  6. Advanced Motion Graphics

Semester 5

  1. Advanced Character Modelling
  2. Special Effects
  3. Advanced 3D Lighting, Texturing & Rendering
  4. Advanced Character Animation
  5. Advanced Character Rigging
  6. (Optional): Honours Project

Course Learning Outcomes

By the end of the program, you will have the ability to:

  • Create 2D and 3D characters and environments that reflect the integration of graphic clarity, design
  • Principles, performance principles and theoretical constructs
  • Create an animated film incorporating a range of artistic styles and techniques
  • Generate work that reflects initiative, creativity, adaptability and personal style
  • Incorporate technology effectively in the development of animation projects.
  • Integrate the concepts, principles and theories involved in the physics of animation in all aspects of drawing.
  • Design layouts and backgrounds that incorporate principles of composition, perspective and color, with speed, accuracy and dexterity, using a variety of media
  • Communicate ideas, emotion and intent effectively in visual, oral and written forms
  • Create animation that incorporates the basic principles of constructive anatomy and drawing using economy of expression



KCSE C- or above, with a C- or above in Kiswahili, English, Mathematics and at least one science subject OR A-levels with 2 principle passes.

Computer Knowledge

Basic computer proficiency is required. Attach certificates to your application.


Each course has its own specific requirements. Please enquire from the administration what requirements apply to the course of your choice.

Application Process

Necessary Documents

  1. Photocopy of your ID or Passport
  2. Application bank slip

Application Fees

A non refundable fee of KES 1,000 will be paid. This payment can be made via MPESA Paybill or Bank

In order to study at BIMS, students are required to ensure they have the correct legal documentation. For international students, this includes obtaining the relevant student visa. Below are the guidelines to the international student visa application process.

Guide to Applying for an International Student Pass

BIMS is proud to attract students from around the world. This guide is designed to help international students understand how to apply for an international student visa in Kenya. While we do not process or pay for international student visas, we hope the following information makes the student pass application process as smooth as possible.

Please note: BIMS is legally required to inform the Directorate of Immigration and Registration of Persons Office when a student discontinues his/her studies at BIMS, regardless of the reason. As a result, if a student is dropped from their programme due to poor academic performance, poor attendance or indiscipline, BIMS will immediately inform the Immigration Office.

Step 1: International students apply to BIMS

Step 2: BIMS sends supporting documents for visa application

  • Successful applicants receive a letter of admission.
  • They will also receive a letter of support or a cover letter, addressed to the Director of Immigration, indicating the name and duration of the course to be studied – both new and renewal applications.
  • Both of these letters will support international students in applying for their international student visa.

Step 3: Apply online for an International Student Visa

Step 4: BIMS Head of Academics or Principal signs/stamps completed form

Step 5: Prepare all documents and attachments

Collate the form and all necessary supporting documents, including:

  • Signed commitment letter from the sponsor – both new and renewal cases
  • National passport copy of the sponsor – both new and renewal cases
  • Proof of funds for self-sponsored students – both new and renewal cases
  • For minors, consent letter from the parent – both new and renewal cases
  • Copy of parent’s national passport and copy of birth certificate of the minor should be attached as proof of relationship (for minors) – both new and renewal cases
  • Copy of a valid national passport – both new and renewal cases (the bio-data page)
  • Current immigration status for the pupil/student – both new and renewal cases (If already in the country)
  • Two recent passport-size colour photos – both new and renewal cases
  • Duly certified copies of basic academic certificates for those joining Tertiary Institutions and Universities – new cases only
  • Documents in foreign languages should be translated into English by either the Embassy, Public Notary, or authorized /recognized institution – both new and renewal cases
  • Copy of the school’s/college registration certificate from the Ministry of Education – new cases only
  • Clearance letter from Department of Refugee Affairs for refugees – both new and renewal cases
  • Certified copies of progress report/transcripts obtained (by the issuing institution) – renewal cases only
  • Copy of student’s pass previously held – renewal cases only

Step 6: Submit application to immigration offices

  • Submit the complete form to immigration offices at Nyayo House, Alien Section, Counter Number 9 (full address below).
  • Please note: Immigration might take up to two months to process your student pass or international student visa. If more than two months lapse, please follow up with the immigration office.

Step 7: Processing

  • Once your application has been received, you will receive a notification via email. The email will state whether your application was rejected or received. If it has been received, processing should start immediately. You will be told to wait again. This might take around three weeks.

Step 8: Payment

  • Once your applications have been approved, you will receive another notification. You should now log in to your portal and make a payment via M-pesa (Pay-Bill number 206206) or bank cheque (payable to PS Ministry of Interior and Coordination of National Government).

Step 9: Provide proof of payment

  • Print out the approval letter and attach receipt payment. Take it to:

The Director of Immigration Services

Department of Immigration Offices

Nyayo House 9th Floor,

Kenyatta Avenue/Uhuru Highway

P.O Box 30191,000100 Nairobi

Tel: +254-20-2222022, +254-20-2217544, +254-20-2218833

Email; dis@immigration.go.ke

You will then be told to wait for the visa to be processed. This will take three weeks or so.

Step 10: Collection

  • Once your Visa has been processed, you will receive a notification by email.
  • Go back to immigration offices at Nyayo House, Department of Immigration offices Ground Floor Room 16 and collect your Visa. On the same day, you should register as an alien. For more information, please visit https://fns.immigration.go.ke/infopack/passes/studentpass/.

Employment of multimedia artists and animators is projected to grow 6 percent from 2014 to 2024 (USA statistics).

Projected growth will be due to increased demand for animation and visual effects in video games, movies, and television. There is also a larger resource pool to pull artists from which has helped grow the industry.

In this fast-growing industry, you can play the roles of:

  • Animator
  • Art Director
  • Digital Illustrator
  • Photographer
  • Post Production Artist / Designer
  • Video Production
  • Web Designer
  • 3D Modeler
  • Flash Animator
Benjamin Waithaka
3D-Art Generalist

Benjamin Waithaka is a 3D-Art generalist, with more than 11 years of experience in the industry. His projects include 3D Graphics ; 3D visualization .


John Mwangi
Character Animator

John Mwangi is an animator specializing in character animation. As a core faculty member of the Bowens Institute of Media Studies, John teaches character animation, animatics, compositing, and lighting. 

John is a graduate of Multimedia University and has a BA in Animation and Visual Effects.


Solomon Maina
3D Animator

 Solomon Maina has been teaching Storyboarding and 3D Animation at BIMS since 2015. He graduated from the Shang Tao Media School in 2014 and was certified for potential in his field by the Machakos FEST Film Competition 2015.

Solomon has also worked on productions, commercials and as a creative visualiser for various firms.

Students work in an innovative environment using industry-standard software and Macintosh computers.


  1. Introduction to Materials

    Students learn how to select the most effective materials to create the appropriate look for the characters. Students acquire critical skills in applying varying shades of material to different components of a model, resulting in the creation of highly realistic characters

  2. Introduction to Lighting

    This course introduces students to the concept of digital lighting that is required to illuminate the models, and bring the scenes to life. Students learn the different choices that create realistic lighting and mood, and how they support and develop the story

    Rendering is part of the post production process of animation. Students learn the basic concepts and techniques of translating the 3D scenes to the final 2D image as it will be seen by viewers

  3. Students learn when and how to use different lighting options such as: point/omni light, directional light, spot light, area light, volume light and ambient light. Students learn how to light a scene by combining these different lighting options. Intermediate Texturing and Rendering Skills

    Students develop their texturing and rendering skills by paying attention to details in their environment to replicating them in their techniques. Students learn the concepts of UV mapping and hyper realism in texturing and the concepts of layers and masks in rendering, skills that are at the foundation of effective animation

    In this course, students use the skills they learnt at the introductory level to explore more advanced animation principles such as timing, spacing, force, weight and technique. Through hands on exercises, students demonstrate the ability to apply these principles while animating characters

  4. This course in character animation is designed for students to gain an introductory understanding of the art of character performance and storytelling in animation

  5. This course introduces students to the process of adding joints and controls to a character to allow the animator to make the character move in a realistic manner, otherwise known as rigging. Students become proficient at taking modeled 3D characters and preparing them for rigging.

  6. Students continue to develop their technical skills by continuous practice of motion graphic techniques. They use their creative skills to create interesting animated stories with pieces displaying balanced composition

  7. Students develop a foundational understanding of film and animation theory and history by studying the origins and development of film and animation

  8. This is a practical class where students engage in a variety of drawing processes. Through regular practice, students develop the drawing skills necessary to create realistic characters and scenes and develop successful animation products

  9. In this course, the students develop an understanding of the role of motion graphics and composition in enhancing film, television and other media products. Students learn the technical skills required to combine motion graphics with other media types such as photographs and sound in order to design multimedia projects

  10. This course incorporates elements of art and storytelling to gives a practical understanding of how a narrative storyline can be conveyed through images and design, taking the same tools used by traditional artists into the corporate world.

  11. Students continue to develop their technical skills by continuous practice of motion graphic techniques. They use their creative skills to create interesting animated stories with pieces displaying balanced composition

  12. In this course, students focus on developing the characters and the story. Students are expected to successfully demonstrate their understanding and execution of the fundamental skills of conceptualizing, storyboarding, character acting, and executing a successful animation

    Students continue their exploration of rigging through advanced techniques that allow them to animate different types of 3D objects. Students learn to handle issues regarding the controls and deformation of characters and mechanical devices

  13. Students learn advanced techniques such as image based lighting to light a scene, HDRIs to show color depth and ambient occlusion to create shading depth. They also become proficient in rendering passes to capture different scene attributes and image compositing to create images with high degrees of realism

  14. Students build on the skills they have acquired in creating and rendering 3D objects, and expand on this foundation by learning how to combine images, models, and illustrations to create sophisticated animation scenes

  15. Students are introduced to the concept of animation, the basic methods and practices and the different opportunities in the industry. The course provides a basic understanding of the animation process: ideation, storyboarding, previsualization, modeling, rigging, shading and texturing, lighting, animation, rendering, post production and product release

  16. This course introduces 3D modelling concepts through practical assignments. The student learns how to take two dimensional artistic drawings and translate them to 3D models. Basic key-framing, path animation and the use of dynamics are explored, along with the effects of lighting and cameras for rendering